There is no better feeling than the anticipation you have towards buying a new game which you have had to wait for months to be released. When that day finally comes, and you can play it for the first time you are eager to get as far into the storyline as you can over the first few weeks. For some people this level of enjoyment can take over their lives to some extent, meaning that they result in prioritising the gameplay over their livelihoods.
As with everything else in life, the amount of time you dedicate to your hobbies and interests must be kept in moderation. Spending too much time playing video games can lead to many implications that may have a massive influence on your lifestyle. By prioritising your time staring at a screen you subliminally putting your level of productivity at risk as gaming can become a huge distraction in your life, which may lead to many finding it difficult to allocate their time efficiently in order to complete daily tasks at work/school.
To highlight the repercussions that come with an over-excessive use of gaming platforms becoming more common in today’s world, gaming addiction has been classified as a genuine disorder by the World Health Organisation. This is due to its tendency to take “precedence over other life interests”, many countries around the world, including the UK, have already identified it as a major public health issue and have addressed it by setting up private clinics to treat people who are too invested into video gaming.
Abnormal gaming behaviour can only be classed as a disorder if there is evidence of someone abusing their quality of life for longer than 12 months. As with any other kind of addiction, an intervention must be considered if it is affecting a person’s ability to fulfil their basic needs such as eating or sleeping. It can also have a drastic impact on your education and can often influence your social capabilities as gamers are susceptible to become more reliant on their friendships in the virtual world as a pose to their real-life friends and family.
This digital disease has only been identified in the last few years as many people have failed to realise the kind of consequences that exist for people who are unable to derive their attention away from their personal computers or consoles. It is an issue which a lot of people do not take seriously enough as parents should always be aware of the amount of time their child is spending gaming on a daily basis as they are capable of developing obsessive tendencies as a result of their enthusiasm.
A recent study conducted by the University of Oxford was devised to shed some light on the issue found that ‘although children spend a lot of time on their screens, they generally managed to intertwine their digital pastimes with daily life’, which reinforces the fact that although technology can have a massive influence on the developing brain, its effects can be suppressed by getting on with other activities throughout the day. The research also found that when they were observing children who were between the ages of 8-18 ‘boys spent longer playing video games than girls’. Although this quote supports the gender stereotypes we have grown accustomed to in the modern world, the mobile gaming industry has had changed the dynamics of gaming completely
It has been concluded in a study carried out by a marketing company called Mediakix that “63 per cent of mobile gamers are women and 37 per cent are men. Additionally, of the women who play mobile games, 60 per cent play a mobile game every day, compared to 47 per cent of males” This is a very interesting statistic as it highlights the fact that girls are much more likely to want to spend more time gaming on their phone as a pose to males who are less likely to be interested in playing games on their phone due perhaps to the alternative gaming platform they have available to them.
This particular study goes on to identify the fact that women are also much more susceptible to carry out purchases related to the gaming application they have installed on their devices, they stated that mobile gaming producers found that “male gamers are considered 31 per cent less valuable than women in the mobile gaming market.” as they are less likely to want to spend their money once they have access to the application, whereas women feel less remorse about purchasing the add-ons which are there to give them an advantage in-game such as receiving an extra amount of lives.
This is one of the other issues which people face when they choose to download or buy a game, they feel obliged to spend their hard-earned money on something that will only provide them with short-term benefits and can eventuall lead to them coming across potential financial implications later on.